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ABiSAn
Hierbei handelt es sich um den Datensatz des BMBF geförderten Projektes ABiSAn (Abbau von Bildungsbarrieren im Spannungsfeld von Angebot und Aneignung). -
Messdaten und Auswertungssoftware für die Druckformvermesserung einer elektro...
This dataset has no description
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RFK Guiding Questions: A Tool for the Investigation of Material Choices in Wr...
The discussions held in RFK that resulted in the Occasional Paper 10, “Towards the Investigation of Material Choices in Written Artefacts: Methodological... -
Handbuch für Kontaktpersonen Teil III, zweite Erhebungskampagne: SessionDirector
Project note for work package 01 “Datenerhebung / Data Collection” produced in the DGS-Korpus project. This manual explains how to use the SessionDirector program in... -
SFB/Transregio 161 Data Management Plan 2019-2023
The participating universities in SFB/Transregio 161 acknowledge the general importance of research data management as a vital issue for all of their work and provide increasing... -
EXC IntCDC - Data Management Plan Template for Research Projects
This Data Management Plan describes the data management life cycle for the data, a Research Project of EXC IntCDC will collect, process and/or generate. Moreover, it describes... -
Preemptive DoS attacks on Time Sensitive Networks
Time-sensitive networking (TSN) is a promising technology for real-time communication in industrial and automotive networks. One of its key features is frame preemption, which... -
Evaluating Augmented Locomotion and Range of Reachable Objects for Older Adul...
Virtual reality (VR) exergames are increasingly used to support user motivation and retention. Similarly, virtual augmentation---virtually adjusting players' abilities in... -
ExerCube vs. Virtual Reality: A Comparative Study of Exergame Technologies fo...
Insufficient physical activity is a major challenge in our aging society. Although exergames can provide enjoyable exercise opportunities for older adults, it remains unclear... -
Unlocking the Potential: The Role of Game Elements on Player Motivation and I...
Virtual reality (VR) exergames provide enjoyable, immersive workouts, yet there is still a lack of knowledge about how to design these games effectively to unlock their... -
Poster: Raman spectroscopy as a tool for analysing carbon inks from ancient p...
This poster was presented at : International Conference on the Application of Raman Spectroscopy in Art and Archaeology (RAA) 2023 Abstract The Palm-leaf Manuscript... -
Material Analysis of Papyri from the chancellery of Qurra b. Sharik
This poster was presented in: International Conference on Innovation in Art Research and Technology – InArt 2024 Abstract An important corpus of administrative texts... -
Evaluationsbericht zur Umfrage "Gleichstellung und Diversität an der Fakultät...
Dieser Bericht befasst sich mit den Ergebnissen einer Befragung, die vom Gleichstellungsreferat der Fakultät Rechtswissenschaft zum Thema „Gleichstellung und... -
Biologically Inspired Learning: Controlling the Neuronal Activity
A layered neural net with adaptable synaptic weights and fixed threshold potentials is studied, in the presence of a global feedback signal that can only have two values,... -
SFB/Transregio 161 Data Management Plan 2019-2023
The participating universities in SFB/Transregio 161 acknowledge the general importance of research data management as a vital issue for all of their work and provide increasing... -
EXC IntCDC - Data Management Plan Template for Research Projects
This Data Management Plan describes the data management life cycle for the data, a Research Project of EXC IntCDC will collect, process and/or generate. Moreover, it describes... -
An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visua...
In modern spatial computing devices, users are confronted with diverse methods for object selection, including eye gaze (cf. Apple Vision Pro), hand gestures (cf. Microsoft... -
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Re...
Raycasting-based interaction techniques are widely used for object selection in immersive environments. Despite their intuitive use, they come with challenges due to small or... -
Immersive Reading: Comparison of Performance and User Experience for Reading ...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We use VR to support researchers in the humanities, which includes the display of... -
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Writ...
Virtual reality (VR) can introduce new perspectives and methods to existing research fields, such as the humanities. We present a VR research tool for facilitating the study of...