-
CNVVE Dataset clean audio samples
This CNVVE Dataset contains clean audio samples encompassing six distinct classes of voice expressions, namely “Uh-huh” or “mm-hmm”, “Uh-uh” or “mm-mm”, “Hush” or “Shh”, “Psst”,... -
Raw audio samples of the CNVVE dataset
This CNVVE Dataset contains raw audio samples encompassing six distinct classes of voice expressions, namely “Uh-huh” or “mm-hmm”, “Uh-uh” or “mm-mm”, “Hush” or “Shh”, “Psst”,... -
Code for Training and Testing CNVVE
This dataset consists of files used for training and testing the CNVVE Dataset. This dataset consists of 950 audio samples encompassing six distinct classes of voice... -
Supplemental Materials for: "De-emphasise, Aggregate, and Hide: A Study on In...
This dataset contains the supplemental materials for our publication "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Design of On-body Tactile Displays to Enhance Situation Awareness in Automate...
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Proxemics for Human-Agent Interaction in Augmented Reality
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents... -
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Re...
Raycasting-based interaction techniques are widely used for object selection in immersive environments. Despite their intuitive use, they come with challenges due to small or... -
Immersive Reading: Comparison of Performance and User Experience for Reading ...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We use VR to support researchers in the humanities, which includes the display of... -
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Writ...
Virtual reality (VR) can introduce new perspectives and methods to existing research fields, such as the humanities. We present a VR research tool for facilitating the study of... -
Dataset for: Human factor influences on supervisory control of remotely opera...
Experimental results investigating the effects of five independent factors on supervisory control of autonomous maritime vessels from a land-based control center. This database... -
Appendix: Clustering and Derivation of Design Principles
The material provided presents the raw data of the user study. Based on the comments raised, we identified the underlying concepts and clustered to gain requirements. Those are... -
User-Centered Design of Immersive Research Applications for Understanding Wri...
Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written... -
Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Hum...
Writing is an essential cultural technique, and the resulting artefacts are an important part of cultural heritage. The Cluster of Excellence ‘Understanding Written... -
Psychological and Cognitive Factors in Motor Imagery Brain Computer Interfaces
In this dataset, 55 novice BCI users participated in a two-class left versus right hand motor imagery BCI task. There was one session with four runs of each 40 trials: one...