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SalChartQA: Question-driven Saliency on Information Visualisations (Dataset a...
Understanding the link between visual attention and user’s needs when visually exploring information visualisations is under-explored due to a lack of large and diverse datasets... -
Runtime performance measurements of interactive visualisation algorithms
Runtime performance measurements for GPU-based direct volume rendering and GPU-based raycasting of spherical particles on ten different discrete graphics processing units from... -
Supplemental Material for: Testing the Test: Observations When Assessing Visu...
These documents contain supplemental material for the paper "Testing the Test: Observations When Assessing Visualization Literacy of Domain Experts" which was conditionally... -
Supplementary Material for Uncertainty-aware Spectral Visualization
In this supplemental material, we provide supplemental information (PDF document with derivations of the results presented in the paper and two additional use cases) and the... -
Supplemental Material for Out-of-Core Dimensionality Reduction for Large Data...
This dataset contains the supplemental material for "Out-of-Core Dimensionality Reduction for Large Data via Out-of-Sample Extensions". The contents and usage of this dataset... -
VQA-MHUG
We present VQA-MHUG - a novel 49-participant dataset of multimodal human gaze on both images and questions during visual question answering (VQA), collected using a high-speed... -
Supplemental Material for the Paper: Is it Part of Me? Exploring Experiences ...
Supplemental Material for the paper titled: " Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR" accepted for... -
Supplemental Materials for: Visual Analysis of Fitness Landscapes in Architec...
These are the supplemental materials for the submission titled "Visual Analysis of Fitness Landscapes in Architectural Design Optimization," accepted for publication in the... -
CNVVE Dataset clean audio samples
This CNVVE Dataset contains clean audio samples encompassing six distinct classes of voice expressions, namely “Uh-huh” or “mm-hmm”, “Uh-uh” or “mm-mm”, “Hush” or “Shh”, “Psst”,... -
Raw audio samples of the CNVVE dataset
This CNVVE Dataset contains raw audio samples encompassing six distinct classes of voice expressions, namely “Uh-huh” or “mm-hmm”, “Uh-uh” or “mm-mm”, “Hush” or “Shh”, “Psst”,... -
Code for Training and Testing CNVVE
This dataset consists of files used for training and testing the CNVVE Dataset. This dataset consists of 950 audio samples encompassing six distinct classes of voice... -
Supplemental Materials for: "De-emphasise, Aggregate, and Hide: A Study on In...
This dataset contains the supplemental materials for our publication "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in... -
Dataset for "Short-Form Videos Degrade Our Capacity to Retain Intentions: Eff...
Social media platforms use short, highly engaging videos to catch users’ attention. While the short-form video feeds popularized by TikTok are rapidly spreading to other... -
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Trai...
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight... -
Source Code for Uncertainty-Aware Multidimensional Scaling
This dataset contains the source code for the uncertainty-aware multidimensional scaling (UAMDS) algorithm implemented in the Java programming language. UAMDS is a nonlinear... -
Design of On-body Tactile Displays to Enhance Situation Awareness in Automate...
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work... -
Virtual Reality Adaptation using Electrodermal Activity to Support User Exper...
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system... -
Proxemics for Human-Agent Interaction in Augmented Reality
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents... -
An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visua...
In modern spatial computing devices, users are confronted with diverse methods for object selection, including eye gaze (cf. Apple Vision Pro), hand gestures (cf. Microsoft... -
Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Ass...
Handray selection is widely used for hand-tracking-based interactions in head-mounted displays, as it is a simple and straightforward interaction technique. However, selection...