Comparison of two models for serious games analysis

In this study, we investigated users' perception of the usability and usefulness of two models for educational serious games analysis: Activity Theory-based Model of Serious Games (ATMSG) and Learning Mechanics–Game Mechanics (LM–GM). The goal was to obtain early user feedback on ATMSG in order to address issues, particularly on usability, before proceeding with more extensive user testing.

Identifier
DOI https://doi.org/10.17026/dans-zeg-uxph
PID https://nbn-resolving.org/urn:nbn:nl:ui:13-r5t6-mn
Metadata Access https://easy.dans.knaw.nl/oai?verb=GetRecord&metadataPrefix=oai_datacite&identifier=oai:easy.dans.knaw.nl:easy-dataset:61122
Provenance
Creator Carvalho, M. B.
Publisher Data Archiving and Networked Services (DANS)
Contributor Bellotti, F.; Berta, R.; De Gloria, A.; Islas Sedano, C.; Baalsrud Hauge, J.; Hu, J.; Rauterberg, M.
Publication Year 2015
Rights info:eu-repo/semantics/openAccess; License: http://creativecommons.org/publicdomain/zero/1.0; http://creativecommons.org/publicdomain/zero/1.0
OpenAccess true
Representation
Language English
Resource Type Dataset
Format CSV; PDF
Discipline Design; Fine Arts, Music, Theatre and Media Studies; Humanities